City of Solitude
Visions — Rare
Enchantment
Sets City of Solitude has been printed in:
Visions — Rare
Enchantment
Sets City of Solitude has been printed in:
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Buy now! ▶Legendary Creature — Human Monk (2/2)
Players can cast spells only during their own turns.
Creature — Human Werewolf // Creature — Werewolf (2/2)
This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Wildsong Howler
Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Enchantment
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Instant
During turns other than yours, this spell costs more to cast.
Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Legendary Artifact
Karn's Sylex enters tapped.
Players can't pay life to cast spells or to activate abilities that aren't mana abilities.
, , Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
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