Deathleaper, Terror Weapon
Warhammer 40,000 Commander — Rare
Legendary Creature — Tyranid
Deathleaper, Terror Weapon rulings:
There are no rulings for Deathleaper, Terror Weapon.
Warhammer 40,000 Commander — Rare
Legendary Creature — Tyranid
Deathleaper, Terror Weapon rulings:
There are no rulings for Deathleaper, Terror Weapon.
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Buy now! ▶Legendary Creature — Human Scout (4/3)
First strike
: Add an amount of equal to the greatest power among creatures you control that entered this turn.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Human Soldier (4/4)
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
Legendary Creature — Human Assassin (3/4)
Double strike
During your turn, other historic creatures you control have double strike.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Creature — Human Cleric (2/3)
Attacking creatures you control have double strike.
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