Advanced card search Random card
Let the Galaxy Burn (Warhammer 40,000 Commander)

Let the Galaxy Burn

Warhammer 40,000 Commander — Rare

Sorcery

Let the Galaxy Burn rulings:

2022-10-07: A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

2022-10-07: Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.

2022-10-07: When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.

2022-10-07: If a spell with cascade is countered, the cascade ability will still resolve normally.

2022-10-07: You exile the cards face up. All players will be able to see them.

2022-10-07: If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.

2022-10-07: If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

2022-10-07: Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.

2022-10-07: Two new cards in this set give the next spell you cast cascade. This means that the next spell you cast gains cascade as you begin to cast it by putting it on the stack, and the cascade ability will trigger when you finish casting that spell.

Let the Galaxy Burn (Warhammer 40,000 Commander)

TCGPlayer low price:

$0.20

Buy now! ▶

Loading price data
Loading

Rating:

7.26/10

Rate This:

Cards similar to Let the Galaxy Burn:

Craters Claws

Crater's Claws

Sorcery

Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

5.5 /10
$0.23
Flame Discharge

Flame Discharge

Instant

Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)

4.3 /10
$0.04
Hellfire

Hellfire

Sorcery

Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.

2.4 /10
~$102
Invasion of Tarkir  Defiant Thundermaw

Invasion of Tarkir // Defiant Thundermaw

Battle — Siege // Creature — Dragon (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Tarkir enters, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)

Defiant Thundermaw

Flying, trample
Whenever a Dragon you control attacks, it deals 2 damage to any target.

7.9 /10
$2.68
Light Up the Night

Light Up the Night

Sorcery

Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback--, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.9 /10
$0.12
Call Forth the Tempest

Call Forth the Tempest

Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

9.1 /10
$5.72

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.