Fortified Village
Wilds of Eldraine Commander — Rare
Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
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Wilds of Eldraine Commander — Rare
Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
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As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.
Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
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Land
Selesnya Sanctuary enters tapped.
When Selesnya Sanctuary enters, return a land you control to its owner's hand.
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Land
Blossoming Sands enters tapped.
When Blossoming Sands enters, you gain 1 life.
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Land
Botanical Plaza enters tapped.
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, , Sacrifice Botanical Plaza: Draw a card.
Land
Bountiful Promenade enters tapped unless you have two or more opponents.
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Land
Bretagard Stronghold enters tapped.
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, , Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Land — Forest Plains
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Canopy Vista enters tapped unless you control two or more basic lands.
Land
Conservatory enters tapped.
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, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Land — Desert
Creosote Heath enters tapped.
When Creosote Heath enters, it deals 1 damage to target opponent.
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Land
Etched Cornfield enters tapped unless a player has 13 or less life.
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Land
Graypelt Refuge enters tapped.
When Graypelt Refuge enters, you gain 1 life.
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Land — Forest Plains
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Lush Portico enters tapped.
When Lush Portico enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Overgrown Farmland enters tapped unless you control two or more other lands.
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