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Stab Wound (Wilds of Eldraine: Enchanting Tales)

Stab Wound

Wilds of Eldraine: Enchanting Tales — uncommon

Enchantment — Aura

Stab Wound (Wilds of Eldraine: Enchanting Tales)

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Cards like Stab Wound in Wilds of Eldraine: Enchanting Tales:

Bitterblossom

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At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

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Dark Tutelage

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At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

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Oversold Cemetery

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

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Necropotence

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Enchantment

Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

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Grave Pact

Grave Pact

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Whenever a creature you control dies, each other player sacrifices a creature.

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Oppression

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Whenever a player casts a spell, that player discards a card.

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Waste Not

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Enchantment

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Whenever an opponent discards a land card, add .
Whenever an opponent discards a noncreature, nonland card, draw a card.

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Leyline of the Void

Leyline of the Void

Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.

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Fraying Sanity

Fraying Sanity

Enchantment — Aura Curse

Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

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Polluted Bonds

Polluted Bonds

Enchantment

Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.

8.2 /10
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Defense of the Heart

Defense of the Heart

Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

9.5 /10
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Griffin Aerie

Griffin Aerie

Enchantment

At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

8.3 /10
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As Foretold

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

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Sneak Attack

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Blind Obedience

Blind Obedience

Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.

9.8 /10
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Greater Auramancy

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Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.

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Repercussion

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Enchantment

Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

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Dawn of Hope

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Enchantment

Whenever you gain life, you may pay . If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.

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Garruks Uprising

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Enchantment

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

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Intruder Alarm

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Enchantment

Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.

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