Kor Haven
Zendikar Expeditions — Mythic
Legendary Land
: Add .
, : Prevent all combat damage that would be dealt by target attacking creature this turn.
Zendikar Expeditions — Mythic
Legendary Land
: Add .
, : Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
: Add .
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Legendary Land
: Add .
Channel -- , Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs less to activate for each legendary creature you control.
Land
Emeria, the Sky Ruin enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add .
Land
If Kjeldoran Outpost would enter, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
, : Create a 1/1 white Soldier creature token.
Land
Sejiri Steppe enters tapped.
When Sejiri Steppe enters, target creature you control gains protection from the color of your choice until end of turn.
: Add .
Land
As Rustic Clachan enters, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters tapped.
: Add .
Reinforce 1-- (, Discard this card: Put a +1/+1 counter on target creature.)
Land
Sandstone Bridge enters tapped.
When Sandstone Bridge enters, target creature gets +1/+1 and gains vigilance until end of turn.
: Add .
Land — Plains
(: Add .)
Idyllic Grange enters tapped unless you control three or more other Plains.
When Idyllic Grange enters untapped, put a +1/+1 counter on target creature you control.
Land
Forbidding Watchtower enters tapped.
: Add .
: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Legendary Land
: Add .
, : Put target enchantment card from your graveyard on top of your library.
Land
If you control two or more other lands, Cave of the Frost Dragon enters tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Land
Castle Ardenvale enters tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.
Land
: Add .
, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
Land
: Add . Nomad Stadium deals 1 damage to you.
Threshold -- , , Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
Land — Desert
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Land
: Add .
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice Lupinflower Village: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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