Advanced card search Random card
Deadly Alliance (Zendikar Rising)

Deadly Alliance

Zendikar Rising — Common

Instant

Deadly Alliance rulings:

2020-09-25: To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

2020-09-25: If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

2020-09-25: An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

2020-09-25: Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

2020-09-25: If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost.

Deadly Alliance (Zendikar Rising)

TCGPlayer low price:

$0.04

Buy now! ▶

Loading price data
Loading

Rating:

6.19/10

Rate This:

Cards similar to Deadly Alliance:

Zagras Thief of Heartbeats

Zagras, Thief of Heartbeats

Legendary Creature — Vampire Rogue (4/4)

This spell costs less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

7.7 /10
$0.23
Assassins Ink

Assassin's Ink

Instant

This spell costs less to cast if you control an artifact and less to cast if you control an enchantment.
Destroy target creature or planeswalker.

6 /10
$0.05
Closing Statement

Closing Statement

Instant

This spell costs less to cast during your end step.
Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.

4.8 /10
$0.05
Exterminate

Exterminate!

Sorcery

Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target creature. Its controller loses 3 life.

7.1 /10
$0.05
Journey to Oblivion

Journey to Oblivion

Enchantment

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.

5.1 /10
$0.05
Thwart the Grave

Thwart the Grave

Sorcery

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.

7.6 /10
$0.05

© 2026 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.