Khalni Ambush // Khalni Territory
Zendikar Rising — Uncommon
Instant // Land
Sets Khalni Ambush // Khalni Territory has been printed in:
Zendikar Rising — Uncommon
Instant // Land
Sets Khalni Ambush // Khalni Territory has been printed in:
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Buy now! ▶Sorcery // Land
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Tanglespan Bridgeworks
As Tanglespan Bridgeworks enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Enchantment // Land — Cave
If a creature you control would explore, instead you scry 1, then that creature explores.
When Twists and Turns enters, target creature you control explores.
When a land you control enters, if you control seven or more lands, transform Twists and Turns.
Mycoid Maze
(Transforms from Twists and Turns.)
: Add .
, : Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Land
Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Land
Castle Garenbrig enters tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Remnant of the Rising Star
Flying
Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
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