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Zulaport Duelist (Zendikar Rising)

Zulaport Duelist

Zendikar Rising — common

Creature — Human Rogue

Sets Zulaport Duelist has been printed in:

Zulaport Duelist (Zendikar Rising)

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3.89/10

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Cards like Zulaport Duelist in Zendikar Rising:

Ruin Crab

Ruin Crab

Creature — Crab (0/3)

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

9.5 /10
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Merfolk Windrobber

Merfolk Windrobber

Creature — Merfolk Rogue (1/1)

Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

7.9 /10
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Archpriest of Iona

Archpriest of Iona

Creature — Human Cleric (0/2)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

7.3 /10
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Cunning Geysermage

Cunning Geysermage

Creature — Human Wizard (3/2)

Kicker (You may pay an additional as you cast this spell.)
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.

2.7 /10
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Seafloor Stalker

Seafloor Stalker

Creature — Merfolk Rogue (2/3)

: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

2.2 /10
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Master of Winds

Master of Winds

Creature — Sphinx Wizard (1/4)

Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

4.8 /10
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Akoum Hellhound

Akoum Hellhound

Creature — Elemental Dog (0/1)

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.

5.5 /10
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Charix the Raging Isle

Charix, the Raging Isle

Legendary Creature — Leviathan Crab (0/17)

Spells your opponents cast that target Charix, the Raging Isle cost more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

8.9 /10
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Kitesail Cleric

Kitesail Cleric

Creature — Kor Cleric (1/1)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.

3.8 /10
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Cascade Seer

Cascade Seer

Creature — Merfolk Wizard (3/3)

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

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Dranas Silencer

Drana's Silencer

Creature — Vampire Rogue (3/2)

When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

2.5 /10
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Nimble Trapfinder

Nimble Trapfinder

Creature — Human Rogue (2/1)

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

5.9 /10
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Umara Wizard  Umara Skyfalls

Umara Wizard // Umara Skyfalls

Creature — Merfolk Wizard // Land (4/3)

Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.

Umara Skyfalls

Umara Skyfalls enters the battlefield tapped.
: Add .

5.4 /10
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Sea Gate Banneret

Sea Gate Banneret

Creature — Kor Warrior (1/2)

: Creatures you control get +1/+1 until end of turn.

2.1 /10
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Sea Gate Stormcaller

Sea Gate Stormcaller

Creature — Human Wizard (2/1)

Kicker
When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.

5.6 /10
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Swarm Shambler

Swarm Shambler

Creature — Fungus Beast (0/0)

Swarm Shambler enters the battlefield with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
, : Put a +1/+1 counter on Swarm Shambler.

6.3 /10
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Glasspool Mimic  Glasspool Shore

Glasspool Mimic // Glasspool Shore

Creature — Shapeshifter Rogue // Land (0/0)

You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

Glasspool Shore

Glasspool Shore enters the battlefield tapped.
: Add .

9.7 /10
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Risen Riptide

Risen Riptide

Creature — Elemental (0/5)

Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.

1 /10
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Tazeem Roilmage

Tazeem Roilmage

Creature — Merfolk Wizard (2/1)

Kicker (You may pay an additional as you cast this spell.)
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

4.3 /10
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Cleric of Chill Depths

Cleric of Chill Depths

Creature — Merfolk Cleric (1/3)

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

3.1 /10
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