Creature — Merfolk Wizard Ally (1/3)
: Draw a card for each Ally you control.
Creature — Merfolk Wizard (2/3)
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Legendary Creature — Human Advisor (3/4)
Artifacts you control are Clues in addition to their other types and have ", Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
Creature — Phyrexian Sphinx (4/4)
Flying
Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign.
, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.
Creature — Dragon (5/6)
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
Creature — Drake (3/4)
Flying
Cycling (, Discard this card: Draw a card.)
Creature — Spirit (5/6)
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Creature — Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
Legendary Creature — Spirit (0/0)
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to its owner's hand: Draw a card.
Creature — Avatar (6/6)
Flying
: Draw a card for each color among permanents you control.
, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
Creature — Sphinx (6/6)
Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Creature — Human Wizard (2/2)
Flying
Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card.
Creature — Eye Spy (1/3)
Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
Creature — Faerie Wizard (3/3)
Flying
Whenever you cast an Adventure spell, draw a card.
Creature — Spirit (0/0)
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
Creature — Merfolk Rogue (2/3)
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
Creature — Sliver (3/3)
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Creature — Human Pirate Wizard (1/1)
: Draw a card. Activate only during your turn, before attackers are declared.
Enchantment Creature — Crab (3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.
Creature — Bird (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
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