Artifact Creature — Turtle Warrior (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever Kappa Cannoneer or another artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
Creature — Leviathan (5/5)
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Lizard Artificer (4/4)
Menace, ward , haste
Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
Creature — Dragon (3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
Legendary Creature — Human Monk (3/2)
First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
Legendary Creature — Elder Dinosaur (7/7)
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Creature — Human Advisor Mutant (0/0)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, Remove two +1/+1 counters from among creatures you control: Draw a card.
Legendary Creature — Dragon (5/6)
Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
Legendary Creature — Sphinx (5/5)
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
, Discard three cards with different names: Draw five cards.
Creature — Spirit (4/4)
Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Creature — Beast (4/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature — Djinn Monk (4/5)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Snow Creature — Serpent (5/6)
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
Creature — Shapeshifter (3/1)
Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.
Creature — Serpent (5/5)
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
Creature — Serpent (6/6)
Sea Monster can't attack unless defending player controls an Island.
Creature — Serpent (5/5)
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Creature — Serpent (5/5)
Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
Creature — Bird Soldier Ranger (3/4)
Flying
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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