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Cards similar to Final Fortune (400)

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Thunder Strike

Thunder Strike

Instant

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

2.3 /10
$0.01
Tibalts Trickery

Tibalt's Trickery

Instant

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

9.8 /10
$7.44
Trigger Happy

Trigger Happy

Instant

Choose a triggered ability of target permanent. It triggers. You control that ability.

0.8 /10
$0.03
Uncanny Speed

Uncanny Speed

Instant

Target creature gets +3/+0 and gains haste until end of turn.

3.3 /10
$0.09
Unleash Fury

Unleash Fury

Instant

Double the power of target creature until end of turn.

9.4 /10
$0.34
Vampiric Fury

Vampiric Fury

Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

3.4 /10
$0.08
Volcanic Geyser

Volcanic Geyser

Instant

Volcanic Geyser deals X damage to any target.

6 /10
$0.04
Volcanic Spite

Volcanic Spite

Instant

Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.

7.2 /10
$0.10
Whirling Strike

Whirling Strike

Instant

Target creature gets +2/+0 and gains first strike and trample until end of turn.

5.1 /10
$0.04
Word of Blasting

Word of Blasting

Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.

0.1 /10
$0.19
Zoyowas Justice

Zoyowa's Justice

Instant

The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)

7.3 /10
$0.06
Nexus of Fate

Nexus of Fate

Instant

Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

9.3 /10
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Wake the Dead

Wake the Dead

Instant

Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

7.6 /10
$0.18
Atarkas Command

Atarka's Command

Instant

Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.

7.6 /10
$3.22
Boros Charm

Boros Charm

Instant

Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.

9.9 /10
$3.47
Disorder in the Court

Disorder in the Court

Instant

Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

8.7 /10
$0.10
False Memories

False Memories

Instant

Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.

1.5 /10
$0.13
Fatal Frenzy

Fatal Frenzy

Instant

Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.

5.6 /10
$0.45
Foreshadow

Foreshadow

Instant

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.

0.9 /10
$0.21
Formation

Formation

Instant

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.

2.7 /10
$0.82
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