Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Enchantment
: This turn, creatures can't block unless their controller pays for each blocking creature they control.
Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
Enchantment Creature — Goblin Warrior (2/1)
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Enchantment
As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with mana value of the chosen quality has haste.
Each creature without mana value of the chosen quality enters the battlefield tapped.
Enchantment
When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.
Enchantment — Aura
Enchant land
Enchanted land has ": This land deals 1 damage to any target."
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
Enchantment — Case
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Enchantment
When Court of Embereth enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
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