Creature — Angel (3/4)
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Creature — Bird Soldier (3/4)
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
Creature — Bird Soldier (2/3)
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
Legendary Creature — Bird Noble (5/5)
Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
Creature — Archon (4/5)
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
Creature — Griffin (3/3)
Flying
At the beginning of your upkeep, tap target creature.
Creature — Angel (3/6)
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
Creature — Angel (4/3)
Flying
Whenever Herald of Faith attacks, you gain 2 life.
Creature — Angel (3/4)
Flying, vigilance
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Angel (4/4)
Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature — Angel (4/4)
Flying
: Put a +1/+1 counter on another target creature with flying.
Creature — Angel (4/5)
Flying
When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
Creature — Angel (3/3)
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.
Creature — Human Soldier (1/4)
Flying
Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.
Creature — Bird (2/3)
Flying
If you would gain life, you gain that much life plus 1 instead.
: Heron of Hope gains lifelink until end of turn.
Creature — Spirit (3/3)
Flying
, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
Creature — Bird Soldier (3/4)
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
Legendary Creature — Spirit (4/4)
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Spirit (2/2)
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Creature — Spirit (2/3)
Flying
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.