Creature — Human Wizard (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.
When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.
Legendary Creature — Hydra Horror (0/0)
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Creature — Human Samurai (2/2)
Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Legendary Creature — Human Wizard (3/3)
Deathtouch
Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Creature — Spirit (1/1)
Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Creature — Halfling Citizen (2/3)
Flash
Menace
When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
Creature — Spirit (0/0)
Mindwarper enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.
Legendary Creature — Elf Cleric (2/2)
Ward , where X is the number of experience counters you have.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.
Creatures you control get +1/+0 for each experience counter you have.
Creature — Shade (2/2)
If a creature an opponent controls would die, exile it instead.
: Misery's Shadow gets +1/+1 until end of turn.
Creature — Phyrexian Dog (2/2)
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.
When Mortis Dogs dies, target player loses life equal to its power.
Creature — Phyrexian Zombie Cleric (1/5)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.
: Target creature you control with toxic gains deathtouch until end of turn.
Creature — Imp (1/1)
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
Legendary Creature — Human Cleric (2/2)
Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Creature — Imp (1/1)
: Untap target blue creature.
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
Creature — Troll Warlock (3/3)
, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Creature — Human Artificer (2/1)
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
Creature — Zombie Beast (5/4)
Menace
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Legendary Creature — Elf Warrior (3/3)
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Legendary Creature — Sphinx Demon (1/4)
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Creature — Vampire Employee (1/3)
When Scampire enters the battlefield, you get , then you may put a sticker on a creature card in your graveyard.
: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
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