Enchantment — Aura
Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.
Enchantment
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
Enchantment
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.
Legendary Enchantment — Aura // Legendary Land
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
Atzal, Cave of Eternity
(Transforms from Journey to Eternity.)
: Add one mana of any color.
, : Return target creature card from your graveyard to the battlefield.
Enchantment Creature — Human Druid (3/3)
When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.
Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.
Enchantment — Aura
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
Enchantment — Saga // Enchantment Creature — Human Samurai (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Memory of Toshiro
, Pay 1 life: Add . Spend this mana only to cast an instant or sorcery spell.
Enchantment — Aura
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has vigilance and reach.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment — Aura
Enchant land
When Lithoform Blight enters the battlefield, draw a card.
Enchanted land loses all land types and abilities and has ": Add " and ", Pay 1 life: Add one mana of any color."
Enchantment — Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Enchantment — Aura
Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
Enchantment — Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
Legendary Enchantment — Background
Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +2/+1.
When enchanted creature dies, create two Treasure tokens.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.