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Cards similar to Coordinated Assault (400)

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Furious Resistance

Furious Resistance

Instant

Target blocking creature gets +3/+0 and gains first strike until end of turn.

2 /10
$0.06
Headlong Rush

Headlong Rush

Instant

Attacking creatures gain first strike until end of turn.

1.2 /10
$0.19
Hearth Charm

Hearth Charm

Instant

Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.

2.9 /10
$0.19
Kindled Fury

Kindled Fury

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

4.1 /10
$0.02
Kindled Heroism

Kindled Heroism

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

3.5 /10
$0.02
Lunar Frenzy

Lunar Frenzy

Instant

Target creature you control gets +X/+0 and gains first strike and trample until end of turn.

7 /10
$0.10
Precise Strike

Precise Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

1.6 /10
--
Rites of Initiation

Rites of Initiation

Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

3.4 /10
--
Rush the Room

Rush the Room

Instant

Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.

4.5 /10
$0.02
Storm Strike

Storm Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

3.7 /10
$0.03
Academic Dispute

Academic Dispute

Instant

Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

4.5 /10
$0.04
Banners Raised

Banners Raised

Instant

Creatures you control get +1/+0 until end of turn.

3.2 /10
$0.05
Barge In

Barge In

Instant

Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.

6.3 /10
$0.09
Dwarven Song

Dwarven Song

Instant

One or more target creatures become red until end of turn.

1.1 /10
$2.76
Heightened Reflexes

Heightened Reflexes

Instant

Target creature gets +1/+0 until end of turn. Put a first strike counter on it.

4.7 /10
$0.02
Surge of Zeal

Surge of Zeal

Instant

Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.

2.3 /10
$0.07
Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

7.1 /10
$0.07
Chaos Charm

Chaos Charm

Instant

Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.

2.9 /10
$0.12
Crimson Wisps

Crimson Wisps

Instant

Target creature becomes red and gains haste until end of turn.
Draw a card.

9.1 /10
$6.00
Dreadmaws Ire

Dreadmaw's Ire

Instant

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

6.8 /10
$0.06
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