Creature — Bird (2/1)
Flying
Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Creature — Crab Mutant (4/4)
Vigilance
When Mirelurk Queen enters the battlefield, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.
Creature — Vedalken Artificer (2/2)
When Nimble Innovator enters the battlefield, draw a card.
Creature — Human Advisor Mutant (0/0)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, Remove two +1/+1 counters from among creatures you control: Draw a card.
Creature — Vedalken Soldier (2/4)
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Creature — Human Wizard (3/4)
When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Creature — Cephalid Rogue (3/2)
When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature — Phyrexian Drake (4/3)
Flying
When Quicksilver Fisher enters the battlefield, draw a card, then discard a card.
Creature — Human Artificer (2/3)
When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
Creature — Beast (3/3)
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact Creature — Robot (0/5)
Robobrain War Mind's power is equal to the number of cards in your hand.
When Robobrain War Mind enters the battlefield, you get an amount of (energy counters) equal to the number of artifact creatures you control.
Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.
Creature — Merfolk Wizard (2/5)
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
Creature — Human Artificer (3/2)
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
Creature — Drake (2/2)
Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.
Creature — Kraken (3/5)
Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
Creature — Fish (3/3)
Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card.
Creature — Fish (3/3)
Flying
Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
Creature — Zombie Drake (2/5)
Flying
When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card.
Creature — Gargoyle Illusion (3/2)
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.
Legendary Creature — Human Knight (0/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost more to cast.
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