Creature — Crocodile (4/6)
: Sewer Crocodile can't be blocked this turn. This ability costs less to activate if there are five or more mana values among cards in your graveyard.
Creature — Dragon (5/6)
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
Creature — Turtle (6/6)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
Legendary Creature — Dragon (3/7)
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Creature — Zombie Giant (6/9)
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Creature — Drake (3/4)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Creature — Serpent (4/4)
: Return Sliptide Serpent to its owner's hand.
Creature — Drone (3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Legendary Creature — Spirit (0/0)
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to its owner's hand: Draw a card.
Creature — Avatar (6/6)
Flying
: Draw a card for each color among permanents you control.
, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
Creature — Spirit (4/5)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Creature — Sphinx (6/6)
Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Creature — Sphinx (5/6)
Flying
Discard two nonland cards with the same name: Draw four cards.
Creature — Sphinx (5/5)
This spell can't be countered.
Flying, hexproof
Instant and sorcery spells you control can't be countered.
Creature — Sphinx (6/6)
Flying
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature — Alien Whale (8/8)
Flying, vigilance
Other creatures you control have ward .
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Artifact Creature — Serpent (4/5)
Steelclad Serpent can't attack unless you control another artifact.
Legendary Creature — Human Soldier (4/4)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Creature — Elemental (10/10)
Flying
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Artifact Creature — Construct (2/2)
Affinity for artifacts
Flying
When Thought Monitor enters the battlefield, draw two cards.
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