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Cards similar to Disarm (400)

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Reins of Power

Reins of Power

Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

8.8 /10
$0.58
Resolute Strike

Resolute Strike

Instant

Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

4.6 /10
$0.03
Rotten Reunion

Rotten Reunion

Instant

Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.3 /10
$0.12
Rustler Rampage

Rustler Rampage

Instant

Spree (Choose one or more additional costs.)
+ — Untap all creatures target player controls.
+ — Target creature gains double strike until end of turn.

4.5 /10
$0.09
Save Life

Save Life

Instant

Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.

10 /10
$1.32
Serene Sunset

Serene Sunset

Instant

Prevent all combat damage X target creatures would deal this turn.

3.4 /10
$0.23
Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.6 /10
$0.01
Shielded Passage

Shielded Passage

Instant

Prevent all damage that would be dealt to target creature this turn.

3.1 /10
$0.05
Shields of Velis Vel

Shields of Velis Vel

Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.

7.3 /10
$1.14
Shoving Match

Shoving Match

Instant

Until end of turn, all creatures gain ": Tap target creature."

1.4 /10
$0.20
Silkguard

Silkguard

Instant

Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

9.3 /10
$2.43
Snapback

Snapback

Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.

7.4 /10
$0.19
Stave Off

Stave Off

Instant

Target creature gains protection from the color of your choice until end of turn.

5.3 /10
$0.08
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

3.2 /10
$0.06
Subdue

Subdue

Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.

0.3 /10
$0.45
Succumb to the Cold

Succumb to the Cold

Instant

Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

6.6 /10
$0.02
SuperDuper Lost

Super-Duper Lost

Instant

Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.

0.1 /10
$0.04
Synchronized Eviction

Synchronized Eviction

Instant

This spell costs less to cast if you control at least two creatures that share a creature type.
Put target nonland permanent into its owner's library second from the top.

1.7 /10
$0.03
Synthetic Destiny

Synthetic Destiny

Instant

Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

6.8 /10
$0.25
Telekinesis

Telekinesis

Instant

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

1.1 /10
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