Enchantment — Aura Curse
Enchant player
Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.
When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.
Enchantment — Aura
Enchant land
Enchanted land has ": Add one mana of any color."
Sacrifice Unbridled Growth: Draw a card.
Enchantment
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Enchantment
Whenever an artifact enters the battlefield under your control, you may pay . If you do, each opponent loses 1 life and you gain 1 life.
, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.
Enchantment Creature — Human Cleric (2/2)
Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
, Pay 1 life: Each opponent loses 1 life.
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, destroy the other creature.
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional .
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
Enchantment Creature — Snake Druid (2/2)
Other enchantment creatures you control get +1/+1.
, : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Enchantment
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Legendary Enchantment Creature — Spider (3/5)
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Enchantment
Discard a land card: Create a 2/2 green Bear creature token.
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