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Cards similar to Part the Waterveil (400)

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Increasing Confusion

Increasing Confusion

Sorcery

Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7 /10
$1.31
Increasing Devotion

Increasing Devotion

Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
$0.25
Into the Time Vortex

Into the Time Vortex

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.2 /10
$0.95
Introduction to Annihilation

Introduction to Annihilation

Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

8.4 /10
$0.07
Ionas Judgment

Iona's Judgment

Sorcery

Exile target creature or enchantment.

3.4 /10
$0.03
Karvanista Loyal Lupari  Lupari Shield

Karvanista, Loyal Lupari // Lupari Shield

Legendary Creature — Alien Dog Soldier // Sorcery — Adventur (5/5)

Vigilance, trample, haste
Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.

Lupari Shield

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

5.3 /10
$0.13
Kindred Charge

Kindred Charge

Sorcery

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

8.1 /10
$7.92
Last Thoughts

Last Thoughts

Sorcery

Draw a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

4.4 /10
$0.05
Let the Galaxy Burn

Let the Galaxy Burn

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.

7.1 /10
$0.16
Lightning Surge

Lightning Surge

Sorcery

Lightning Surge deals 4 damage to any target.
Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.2 /10
$0.24
Lock and Load

Lock and Load

Sorcery

Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

6.7 /10
$0.25
Lonesome Unicorn  Rider in Need

Lonesome Unicorn // Rider in Need

Creature — Unicorn // Sorcery — Adventure (3/3)

Vigilance

Rider in Need

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

5.2 /10
$0.02
Mana Severance

Mana Severance

Sorcery

Search your library for any number of land cards, exile them, then shuffle.

5.6 /10
$3.74
Manipulate Fate

Manipulate Fate

Sorcery

Search your library for three cards, exile them, then shuffle.
Draw a card.

4.3 /10
$0.22
March from Velis Vel

March from Velis Vel

Sorcery

Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.7 /10
$1.31
Mass Diminish

Mass Diminish

Sorcery

Until your next turn, creatures target player controls have base power and toughness 1/1.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.6 /10
$0.32
Maximize Altitude

Maximize Altitude

Sorcery

Target creature gets +1/+1 and gains flying until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

3.7 /10
$0.02
Mindstab

Mindstab

Sorcery

Target player discards three cards.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2.7 /10
$0.03
Mnemonic Deluge

Mnemonic Deluge

Sorcery

Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.

9 /10
$4.86
Mobile Clone

Mobile Clone

Sorcery

Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

0.2 /10
$0.06
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