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Cards similar to Jund Panorama (400)

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Deathcap Glade

Deathcap Glade

Land

Deathcap Glade enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.8 /10
~$13
Den of the Bugbear

Den of the Bugbear

Land

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

9.2 /10
$3.73
Desert of the Fervent

Desert of the Fervent

Land — Desert

Desert of the Fervent enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

9.2 /10
$0.12
Desert of the Glorified

Desert of the Glorified

Land — Desert

Desert of the Glorified enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

8.5 /10
$0.13
Desert of the Indomitable

Desert of the Indomitable

Land — Desert

Desert of the Indomitable enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

8.9 /10
$0.19
Desert of the Mindful

Desert of the Mindful

Land — Desert

Desert of the Mindful enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

8.8 /10
$0.09
Desert of the True

Desert of the True

Land — Desert

Desert of the True enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

9 /10
$0.14
Deserted Beach

Deserted Beach

Land

Deserted Beach enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$4.48
Diamond City

Diamond City

Land

Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

7.5 /10
$1.22
Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.26
Dimir Guildgate

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped.
: Add or .

9.6 /10
$0.14
Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .

9.7 /10
$0.13
Dreamroot Cascade

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$4.16
Drifting Meadow

Drifting Meadow

Land

Drifting Meadow enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

8.7 /10
$0.28
Drownyard Temple

Drownyard Temple

Land

: Add .
: Return Drownyard Temple from your graveyard to the battlefield tapped.

9.2 /10
$0.17
Dungeon Descent

Dungeon Descent

Land

Dungeon Descent enters the battlefield tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

7.8 /10
$0.14
Echoing Deeps

Echoing Deeps

Land — Cave

You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add .

8.3 /10
$0.86
Elfhame Palace

Elfhame Palace

Land

Elfhame Palace enters the battlefield tapped.
: Add or .

6.7 /10
$0.17
Emergence Zone

Emergence Zone

Land

: Add .
, , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

9.8 /10
$1.81
Emeria the Sky Ruin

Emeria, the Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add .

9.6 /10
~$12
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