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Cards similar to Disarm (400)

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Cloudshift

Cloudshift

Instant

Exile target creature you control, then return that card to the battlefield under your control.

9.6 /10
$0.31
Coat with Venom

Coat with Venom

Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

3.6 /10
$0.10
Code of Constraint

Code of Constraint

Instant

Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

2 /10
$0.02
Coffin Purge

Coffin Purge

Instant

Exile target card from a graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2.8 /10
$0.28
Collateral Damage

Collateral Damage

Instant

As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.

4.7 /10
$0.03
Coming In Hot

Coming In Hot

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

4.8 /10
$0.05
Command of Unsummoning

Command of Unsummoning

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.

0.8 /10
$0.16
Commanders Insight

Commander's Insight

Instant

Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.

7.7 /10
$0.28
Complete the Circuit

Complete the Circuit

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.

7.2 /10
$0.19
Compound Fracture

Compound Fracture

Instant

Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.

10 /10
--
Condemn

Condemn

Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

8.7 /10
$0.14
Confound

Confound

Instant

Counter target spell that targets a creature.
Draw a card.

5.6 /10
$0.17
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

6.4 /10
--
Coordinated Assault

Coordinated Assault

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

3.5 /10
$0.07
Coordinated Barrage

Coordinated Barrage

Instant

Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

4.2 /10
$0.14
Counterbore

Counterbore

Instant

Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.

1.1 /10
$0.28
Counterlash

Counterlash

Instant

Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.

5 /10
$0.20
Cremate

Cremate

Instant

Exile target card from a graveyard.
Draw a card.

7.5 /10
$0.23
Crimson Wisps

Crimson Wisps

Instant

Target creature becomes red and gains haste until end of turn.
Draw a card.

9.1 /10
$6.00
Crippling Chill

Crippling Chill

Instant

Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

4.2 /10
$0.04
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