Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Instant
Counter target instant or sorcery spell that targets you.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
Sorcery
Choose one —
• Return target permanent card from your graveyard to your hand.
• Put your commander into your hand from the command zone.
Entwine (Choose both if you pay the entwine cost.)
Sorcery
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Sorcery
Choose one or both —
• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay .
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Legendary Creature — Pest // Sorcery (3/2)
Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.
When Blex, Vexing Pest dies, you gain 4 life.
Search for Blex
Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Sorcery
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
Sorcery
Spree (Choose one or more additional costs.)
+ — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ — Create an X/X green Elemental creature token, where X is the number of lands you control.
Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
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