Creature — Horse (1/3)
Hipparion can't block creatures with power 3 or greater unless you pay .
Legendary Creature — Human Knight (2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Creature — Wall (5/6)
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Creature — Orc (3/2)
Brassclaw Orcs can't block creatures with power 2 or greater.
Creature — Goblin Mutant (5/3)
Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
Creature — Orc Scout (2/2)
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
: Ironclaw Buzzardiers gains flying until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Creature — Orc (2/2)
Ironclaw Orcs can't block creatures with power 2 or greater.
Creature — Orgg (6/6)
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
Creature — Goblin (1/1)
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
: Spitfire Handler gets +1/+0 until end of turn.
Legendary Creature — Orc Warrior (2/2)
Zurgo Bellstriker can't block creatures with power 2 or greater.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Human Warrior (1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
Creature — Human Rogue (2/2)
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
Creature — Beast (2/2)
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Creature — Wurm (4/3)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.
Legendary Creature — Fox Shaman (4/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Creature — Elemental (1/1)
Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land you control enters, Brushfire Elemental gets +2/+2 until end of turn.
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