Artifact Creature — Construct (0/3)
: Return another target creature you control to its owner's hand.
Artifact Creature — Construct (2/1)
Draft Agent of Acquisitions face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Artifact Creature — Beast (0/0)
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact Creature — Slith (0/0)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact Creature — Insect (0/0)
Flying
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Artifact Creature — Construct (3/1)
Whenever Ashnod's Harvester attacks, exile target card from a graveyard.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact Creature — Artificer (1/3)
: Add . Spend this mana only to activate an ability or cast an artifact spell.
Artifact Creature — Construct (1/1)
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Artifact Creature — Golem (2/1)
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Artifact Creature — Scarecrow (3/3)
Chainbreaker enters the battlefield with two -1/-1 counters on it.
, : Remove a -1/-1 counter from target creature.
Artifact Creature — Robot (3/1)
You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
Artifact Creature — Wall (1/3)
Defender
Coastal Bulwark gets +2/+0 as long as you control an Island.
, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Artifact Creature — Gnome (2/1)
When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
Artifact Creature — Wall (0/4)
Defender
Reach (This creature can block creatures with flying.)
Artifact Creature — Construct (2/1)
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Artifact Creature — Gnome (1/1)
, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
Artifact Creature — Myr (1/1)
: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
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