Creature — Human Knight (2/2)
: Capashen Templar gets +0/+1 until end of turn.
Creature — Human Soldier (2/2)
: Kjeldoran Outrider gets +0/+1 until end of turn.
Creature — Human Soldier (1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
: Anointed Chorister gets +3/+3 until end of turn.
Creature — Human Cleric (1/1)
: Target attacking creature gets +1/+1 until end of turn.
Creature — Armadillo (0/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
Creature — Human Soldier (1/1)
Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
Creature — Human Wizard (1/1)
, : Target creature gets +0/+1 until end of turn.
, : Put target creature you control on top of its owner's library.
Creature — Human Wizard (0/1)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
Creature — Human Wizard (1/1)
, : Target creature gets -2/-0 until end of turn.
, : Target creature gets +2/+0 until end of turn.
Creature — Human Samurai (1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Vampire Cleric (1/1)
Flying
, : Target attacking Vampire gets +1/+1 until end of turn.
Creature — Human Cleric (1/1)
: Target creature gets +1/+1 until end of turn.
Creature — Human Soldier (1/1)
: Target attacking creature gets +1/+1 until end of turn.
Creature — Cat Soldier (1/1)
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
Creature — Human Knight (1/1)
Vigilance
: Lionheart Maverick gets +1/+2 until end of turn.
Creature — Human Scout (1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Creature — Human Soldier (1/1)
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Creature — Human Knight (1/1)
Whenever an enchantment enters the battlefield under your control, scry 1.
: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Creature — Cat (0/1)
Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
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