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Cards similar to Mageta the Lion (400)

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Decree of Pain

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

9.6 /10
$0.41
Glyph of Reincarnation

Glyph of Reincarnation

Instant

Cast this spell only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

0.3 /10
$0.36
Kirtars Wrath

Kirtar's Wrath

Sorcery

Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

6.6 /10
$0.16
March of Souls

March of Souls

Sorcery

Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.

5 /10
$4.38
Tsabos Decree

Tsabo's Decree

Instant

Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.

2.6 /10
$1.12
Do or Die

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

5.5 /10
$6.94
Abu Jafar

Abu Ja'far

Creature — Human (0/1)

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

2.9 /10
$0.21
Breaking Point

Breaking Point

Sorcery

Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

4.3 /10
$0.31
Damnation

Damnation

Sorcery

Destroy all creatures. They can't be regenerated.

9.9 /10
~$19
Endemic Plague

Endemic Plague

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.

1.1 /10
$0.22
Harsh Mercy

Harsh Mercy

Sorcery

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

7.3 /10
$1.40
Plague Wind

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

8 /10
$2.71
Planar Collapse

Planar Collapse

Enchantment

At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.

5.1 /10
$1.28
Retribution of the Meek

Retribution of the Meek

Sorcery

Destroy all creatures with power 4 or greater. They can't be regenerated.

6.1 /10
$6.57
Rout

Rout

Sorcery

You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.

8.3 /10
$0.25
Winds of Rath

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

9.6 /10
$0.38
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

9.9 /10
$3.94
Avatar of Woe

Avatar of Woe

Creature — Avatar (6/5)

If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.

8.4 /10
$2.88
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