Land
Akoum Refuge enters tapped.
When Akoum Refuge enters, you gain 1 life.
: Add or .
Land
As Auntie's Hovel enters, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters tapped.
: Add or .
Land
Billiard Room enters tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Land
Blackcleave Cliffs enters tapped unless you control two or fewer other lands.
: Add or .
Land — Swamp Mountain
(: Add or .)
As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.
Land
Bloodfell Caves enters tapped.
When Bloodfell Caves enters, you gain 1 life.
: Add or .
Sorcery // Land
This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sanguine Morass
Sanguine Morass enters tapped.
: Add or .
Land — Swamp Mountain
(: Add or .)
Canyon Slough enters tapped.
Cycling (, Discard this card: Draw a card.)
Land
: Add .
: Add or . Cinder Marsh doesn't untap during your next untap step.
Land
Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .
Artifact Land
Drossforge Bridge enters tapped.
Indestructible
: Add or .
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