Instant
Change the target of target spell that targets only a player. The new target must be a player.
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Instant
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
Instant
Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Entwine (Choose both if you pay the entwine cost.)
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant — Arcane
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Instant
Target creature gets -4/-0 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Instant
Turn target creature with a morph ability face down.
Cycling (, Discard this card: Draw a card.)
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