Sorcery
Create a 1/1 green Squirrel creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
Suspend 3—
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Sorcery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine (Choose both if you pay the entwine cost.)
Legendary Creature — Elf Shaman (2/3)
, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
Sorcery
Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
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