Snow Creature — Snake (2/6)
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature — Snake (1/3)
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
Legendary Creature — Dragon (7/7)
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature — Giant Bear (4/5)
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet.
Whenever Oyaminartok deals combat damage to a player, create a Food token.
, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add . Spend this mana only to cast blue creature spells.
Creature — Human Soldier (2/2)
First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
Creature — Plant Bard (2/2)
, : Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
Creature — Merfolk Rogue (1/1)
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Spider (1/1)
Reach, deathtouch
: Put a +1/+1 counter on Ruins Recluse.
Legendary Creature — Snake Shaman (3/3)
Whenever a creature you control deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.
Creature — Bird (1/2)
Flying
Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
Legendary Creature — Snake Warrior (2/2)
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step.
Creature — Spirit (1/1)
Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
Creature — Werewolf Horror // Creature — Eldrazi Werewolf (3/1)
Creatures with power less than Shrill Howler's power can't block it.
: Transform Shrill Howler.
Howling Chorus
Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
Creature — Goblin Zombie (2/1)
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Creature — Elemental (2/2)
Trample
Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.
Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Human Ninja (2/2)
Ninjutsu
Deathtouch
Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.
Creature — Mole Scout (1/1)
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.
: Add .
Creature — Elemental Weird (3/4)
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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