Kindred Instant — Shapeshifter
Changeling (This card is every creature type.)
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .
Instant
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
Target creature has base power and toughness 4/3 until end of turn.
Draw a card.
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant // Land
Creatures your opponents control get -2/-0 until end of turn.
Beyeen Coast
Beyeen Coast enters the battlefield tapped.
: Add .
Instant
Choose one —
• Counter target noncreature spell.
• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
Instant
Draw a card.
Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.
Instant
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Instant
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays .
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Instant
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.
Cycling (, Discard this card: Draw a card.)
Instant
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
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