Creature — Dragon // Sorcery — Adventure (4/4)
Flying, vigilance
Rob the Hoard
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Enchantment — Aura // Creature — Penguin (0/0)
Enchant creature
Curse of the Fire Penguin consumes and confuses enchanted creature.
Curse of the Fire Penguin Creature
Trample
When this creature dies, return Curse of the Fire Penguin to the battlefield.
Artifact
Indestructible
Once each turn, you may pay rather than pay the mana cost for a colorless spell that you cast from your hand.
Creature — Eldrazi (6/6)
Vigilance
Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery.
Artifact — Vehicle
Demolition Stomper can't be blocked by creatures with power 2 or less.
Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Eldrazi (6/6)
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.
When you cast this spell, exile target permanent that's one or more colors.
Creature — Eldrazi Insect (5/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Artifact
As Doom Cannon enters the battlefield, choose a creature type.
, , Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to any target.
Creature — Eldrazi (6/8)
Devoid (This card has no color.)
, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ( represents colorless mana.)
Creature — Snake Dragon // Instant — Adventure (7/6)
Dread Linnorm can't be blocked by creatures with power 3 or less.
Scale Deflection
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
Creature — Eldrazi (5/5)
Devoid (This card has no color.)
When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
Sacrifice an Eldrazi Scion: Tap target creature.
Creature — Eldrazi // Land (7/6)
Devoid (This card has no color.)
When you cast this spell, if was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ."
Drowned Jungle
Drowned Jungle enters the battlefield tapped.
: Add or .
Creature — Eldrazi Trilobite (7/7)
Vigilance
When you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
Cycling (, Discard this card: Draw a card.)
Creature — Eldrazi Octopus (5/6)
Flash
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, tap up to four target permanents.
Creature — Dragon // Instant — Adventure (4/4)
Flying, trample
Dissonant Wave
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
Creature — Eldrazi (5/5)
Untap Endbringer during each other player's untap step.
: Endbringer deals 1 damage to any target.
, : Target creature can't attack or block this turn.
, : Draw a card.
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
Creature — Dragon // Sorcery — Adventure (6/3)
Flying
Forktail Sweep
Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
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