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Cards similar to Farbog Boneflinger (400)

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Nefashu

Nefashu

Creature — Zombie Mutant (5/3)

Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.

3.8 /10
$0.24
Nightdrinker Moroii

Nightdrinker Moroii

Creature — Vampire (4/2)

Flying
When Nightdrinker Moroii enters the battlefield, you lose 3 life.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

0.7 /10
$0.02
Nivix Barrier

Nivix Barrier

Creature — Illusion Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)
Defender (This creature can't attack.)
When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.

2.4 /10
$0.12
Noxious Ghoul

Noxious Ghoul

Creature — Zombie (3/3)

Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.

8.8 /10
$5.05
Raffines Silencer

Raffine's Silencer

Creature — Human Assassin (1/1)

When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.

4.8 /10
$0.04
Rakish Scoundrel

Rakish Scoundrel

Creature — Elf Rogue (3/3)

Deathtouch
When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

1.7 /10
$0.01
Revenant Patriarch

Revenant Patriarch

Creature — Spirit (4/3)

When Revenant Patriarch enters the battlefield, if was spent to cast it, target player skips their next combat phase.
Revenant Patriarch can't block.

1 /10
$0.28
Rictus Robber

Rictus Robber

Creature — Zombie Rogue (4/3)

When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.5 /10
$0.02
Rodolf Duskbringer

Rodolf Duskbringer

Legendary Creature — Vampire Angel (4/4)

Flying, deathtouch, lifelink
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

8.2 /10
$7.64
Royal Warden

Royal Warden

Artifact Creature — Necron (3/2)

Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

7.5 /10
$0.17
Sauron the Lidless Eye

Sauron, the Lidless Eye

Legendary Creature — Avatar Horror (4/4)

When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.

6.4 /10
--
Silvar Devourer of the Free

Silvar, Devourer of the Free

Legendary Creature — Cat Nightmare (4/2)

Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.)
Menace
Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.

6.5 /10
$0.54
Skeleton Archer

Skeleton Archer

Creature — Skeleton Archer (3/3)

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

3.3 /10
$0.07
Soul Scourge

Soul Scourge

Creature — Nightmare Horror (3/2)

Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.

0.7 /10
$0.15
Soul Snuffers

Soul Snuffers

Creature — Elemental Shaman (3/3)

When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.

7.1 /10
$5.67
Soulhunter Rakshasa

Soulhunter Rakshasa

Creature — Demon (5/5)

Soulhunter Rakshasa can't block.
When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.

10 /10
--
Starving Revenant

Starving Revenant

Creature — Spirit Horror (4/4)

When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

7.1 /10
$0.13
Stromkirk Mentor

Stromkirk Mentor

Creature — Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

2.1 /10
$0.06
The Beast Deathless Prince

The Beast, Deathless Prince

Legendary Creature — Demon (6/6)

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

6.1 /10
$0.09
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.5 /10
$0.02
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