Creature — Elemental (4/3)
Trample
Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature — Eldrazi Drone (3/3)
When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
Legendary Creature — Human Soldier (3/3)
Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
Creature — Vampire (4/4)
Menace (This creature can't be blocked except by two or more creatures.)
When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Creature — Dwarf Berserker (3/2)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike
Creature — Cyclops (4/4)
Reach
Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.
Enchantment Creature — Nymph (4/2)
Constellation — Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to any target.
Creature — Human Shaman (1/2)
If a creature dealt damage by Frostwielder this turn would die, exile it instead.
: Frostwielder deals 1 damage to any target.
Creature — Elemental Incarnation (3/3)
Double strike
When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
Creature — Dragon (4/4)
Flying, haste
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Creature — Goblin Assassin (2/2)
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
Creature — Goblin (2/2)
Whenever you cast a red spell, target creature can't block this turn.
Creature — Goblin Employee (5/4)
When Goblin Blastronauts enters the battlefield, open an Attraction.
Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
Creature — Goblin Warrior (2/2)
When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
Creature — Goblin Mutant (5/4)
When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
, : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Creature — Goblin Warrior (3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens.
Artifact Creature — Golem (3/5)
Trample
Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
Creature — Devil (4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature — Human Warlock (3/3)
Haste
When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn.
At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
Creature — Wolf (2/2)
First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
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