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Cards similar to Simian Spirit Guide (400)

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Keldon Overseer

Keldon Overseer

Creature — Human Warrior (3/1)

Kicker (You may pay an additional as you cast this spell.)
Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

3.1 /10
$0.01
Keldon Strike Team

Keldon Strike Team

Creature — Human Warrior (3/1)

Kicker (You may pay an additional as you cast this spell.)
When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.

2.9 /10
$0.03
Kolaghan Forerunners

Kolaghan Forerunners

Creature — Human Berserker (0/3)

Trample
Kolaghan Forerunners's power is equal to the number of creatures you control.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3.6 /10
$0.07
Kolaghan Warmonger

Kolaghan Warmonger

Creature — Ogre Warrior (3/2)

Haste
Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5.8 /10
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Laurine the Diversion

Laurine, the Diversion

Legendary Creature — Human Rogue (3/3)

Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)
First strike
, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

6.9 /10
$0.07
Lightning Crafter

Lightning Crafter

Creature — Goblin Shaman (3/3)

Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)
: Lightning Crafter deals 3 damage to any target.

6.3 /10
$4.36
Lilah Undefeated Slickshot

Lilah, Undefeated Slickshot

Legendary Creature — Human Rogue (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

4.7 /10
$0.17
Living Lightning

Living Lightning

Creature — Elemental Shaman (3/2)

When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.

4.9 /10
$0.03
Magmatic Channeler

Magmatic Channeler

Creature — Human Wizard (1/3)

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

6.9 /10
$0.12
Magmatic Sprinter

Magmatic Sprinter

Creature — Phyrexian Warrior (3/2)

Haste
When Magmatic Sprinter enters the battlefield, put two oil counters on target artifact or creature you control.
At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it.

4 /10
$0.01
Manaform Hellkite

Manaform Hellkite

Creature — Dragon (4/4)

Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

8.3 /10
$1.83
Mardu Scout

Mardu Scout

Creature — Goblin Scout (3/1)

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

4 /10
$0.05
Mardu Warshrieker

Mardu Warshrieker

Creature — Orc Shaman (3/3)

Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add .

2.2 /10
$0.07
Memory Worm

Memory Worm

Creature — Alien Worm (1/1)

Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.

6.2 /10
$0.16
Mine Raider

Mine Raider

Creature — Human Rogue (3/2)

Trample
When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3.2 /10
$0.02
Mishra Excavation Prodigy

Mishra, Excavation Prodigy

Legendary Creature — Human Artificer (2/1)

Haste
, , Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add . This ability triggers only once each turn.

6.9 /10
$0.02
Moria Marauder

Moria Marauder

Creature — Goblin Warrior (1/1)

Double strike
Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.

7.9 /10
$0.26
Mountain  Mountain

Mountain // Mountain

(: Add .)

Mountain

(: Add .)

10 /10
$2.68
Myra the Magnificent

Myra the Magnificent

Legendary Creature — Human Performer (2/4)

Whenever you cast an instant or sorcery spell from your hand, open an Attraction.
, : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

5.9 /10
$0.23
Najeela the BladeBlossom

Najeela, the Blade-Blossom

Legendary Creature — Human Warrior (3/2)

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

8.6 /10
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