Creature — Vampire Cleric Ally (1/2)
Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Creature — Vampire Shaman (2/2)
Whenever Kalastria Highborn or another Vampire you control dies, you may pay . If you do, target player loses 2 life and you gain 2 life.
Legendary Creature — Spirit Advisor (2/2)
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
Creature — Human Wizard (2/2)
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Creature — Zombie Jackal Warrior (2/2)
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
Legendary Creature — Human Assassin (1/1)
, : Target creature deals damage to itself equal to its power.
Creature — Human Knight (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
Your opponents can't gain life.
: Knight of Dusk's Shadow gets +1/+1 until end of turn.
Creature — Human Knight (2/1)
Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.
Creature — Human Wizard (1/1)
: Target creature gets +1/+0 until end of turn.
: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Legendary Creature — Treefolk (0/0)
Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
Creature — Rat Samurai (1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Regenerate Kuro's Taken.
Enchantment Creature — Nymph (1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Creature — Licid (1/1)
, : Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
Creature — Vampire (1/3)
Flying
, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
Creature — Vampire Cleric (2/1)
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Phoenix (2/2)
Flying
Managorger Phoenix can't block.
Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
Creature — Human Warrior (2/1)
Mardu Skullhunter enters the battlefield tapped.
Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
Creature — Human Rogue (2/1)
Flash (You may cast this spell any time you could cast an instant.)
: Masked Blackguard gets +1/+1 until end of turn.
Creature — Tyranid (2/2)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
Creature — Azra Warrior (1/3)
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
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