Creature — Bird Wizard (3/3)
Flying
: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Creature — Angel (4/4)
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Creature — Giant Berserker (4/4)
When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Artifact Creature — Golem (1/10)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Legendary Creature — Human Soldier (3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Creature — Avatar (6/6)
Vigilance
: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
Creature — Djinn (4/3)
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Creature — Human Soldier (4/5)
When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Monk (3/3)
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Creature — Angel (4/4)
Flying
When Voltstorm Angel enters the battlefield, you get (three energy counters).
At the beginning of combat on your turn, you may pay . When you do, choose one —
• Voltstorm Angel gains vigilance and lifelink until end of turn.
• Other creatures you control get +1/+1 until end of turn.
Legendary Creature — Cat Avatar (5/5)
Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
Creature — Horror (4/4)
When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
Legendary Creature — Elf Warrior (3/4)
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature — Human Ranger (2/3)
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Creature — Minotaur Warrior (2/3)
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Creature — Cat Soldier (3/3)
When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
Legendary Creature — Wraith Noble (4/3)
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Creature — Thrull (3/3)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Creature — Rhino Monk Soldier (2/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard enters the battlefield, you gain 3 life.
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