Legendary Planeswalker — Dihada
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
-3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
-11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Creature — Dinosaur (7/7)
Vigilance, trample
Other Dinosaurs you control get +1/+1 and have vigilance and trample.
Suspend 4—
Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
Creature — Wolf (2/2)
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Legendary Creature — Human God (5/4)
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Enchantment — Aura
Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, Dog Umbra has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature — Spider Horror (1/8)
Reach
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Enchantment // Creature — Treefolk (0/0)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
Gnarled Grovestrider
Vigilance
Other creatures you control have vigilance.
Artifact Creature — Gargoyle (3/3)
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
Legendary Creature — Vampire Angel (3/4)
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Creature — Zombie (3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
Artifact Creature — Thopter (2/1)
Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
Creature — Rabbit Druid (2/3)
As long as you control a token, Druid of the Spade gets +2/+0 and has trample.
Enchantment — Aura
Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
Enchantment — Aura
Enchant creature
When Due Diligence enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Legendary Artifact — Equipment
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Legendary Creature — Human Assassin Warrior (5/5)
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack as soon as it comes under your control.)
Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)
Eldrazi Aggressor has haste as long as you control another colorless creature.
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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