Creature — Human Rogue (2/1)
When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
Creature — Phyrexian Beast (2/2)
, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
Creature — Vampire Spirit (2/2)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.
Creature — Zombie (1/3)
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Creature — Human Warrior (1/1)
When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Artifact // Creature — Demon (0/0)
, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
Inherited Fiend
Flying
: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.
Creature — Vampire Cleric Ally (1/2)
Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Creature — Vampire Shaman (2/2)
Whenever Kalastria Highborn or another Vampire you control dies, you may pay . If you do, target player loses 2 life and you gain 2 life.
Creature — Zombie Jackal Warrior (2/2)
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
Enchantment Creature — Nymph (1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Creature — Sliver (1/1)
Whenever a Sliver you control attacks, defending player loses 1 life.
Creature — Vampire Cleric (2/1)
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Human Wizard (2/2)
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
Creature — Phyrexian Advisor (1/3)
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
Creature — Human Warlock (1/3)
Deathtouch
Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Zombie (2/2)
Tap three untapped creatures you control: Each opponent loses 1 life.
Creature — Rat Ninja (2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
Creature — Spirit (2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
Enchantment Creature — Zombie (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.
Enchanted creature gets +1/+1.
Creature — Monkey (1/1)
: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
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