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Cards similar to Bull Rush (400)

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Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.5 /10
$0.01
Stand Firm

Stand Firm

Instant

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2.6 /10
$0.08
Stolen Vitality

Stolen Vitality

Instant

Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.

5.5 /10
$0.02
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

3.2 /10
$0.06
Success

Success!

Instant

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

10 /10
$0.05
Sudden Spinnerets

Sudden Spinnerets

Instant

Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.

6.4 /10
$0.06
Take Heart

Take Heart

Instant

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

3.8 /10
$0.03
Thrill of the Hunt

Thrill of the Hunt

Instant

Target creature gets +1/+2 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.8 /10
$0.05
Unnatural Endurance

Unnatural Endurance

Instant

Devoid (This card has no color.)
Target creature gets +2/+0 until end of turn. Regenerate it.

4.5 /10
$0.05
Untamed Might

Untamed Might

Instant

Target creature gets +X/+X until end of turn.

3.4 /10
$0.09
Vampires Bite

Vampire's Bite

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

3.2 /10
$0.15
Vampires Zeal

Vampire's Zeal

Instant

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

2.8 /10
$0.04
Veterans Reflexes

Veteran's Reflexes

Instant

Target creature gets +1/+1 until end of turn. Untap that creature.

3.2 /10
$0.04
Wirewood Pride

Wirewood Pride

Instant

Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

6.2 /10
$0.18
You Come to the Gnoll Camp

You Come to the Gnoll Camp

Instant

Choose one —
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.

4.6 /10
$0.03
Youre Ambushed on the Road

You're Ambushed on the Road

Instant

Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.

4.5 /10
--
Glyph of Destruction

Glyph of Destruction

Instant

Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.

2.2 /10
$0.40
Great Train Heist

Great Train Heist

Instant

Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

8.3 /10
$2.50
Banners Raised

Banners Raised

Instant

Creatures you control get +1/+0 until end of turn.

3.2 /10
$0.05
Engulfing Flames

Engulfing Flames

Instant

Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.3 /10
$0.21
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