Creature — Dog (1/3)
Defender
, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Cleric (1/1)
, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
Creature — Kor Warrior (1/2)
: Creatures you control get +1/+1 until end of turn.
Creature — Human Cleric (1/1)
, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
Creature — Dog (1/1)
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Nomad (1/1)
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Creature — Unicorn (1/2)
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Creature — Cat (0/1)
Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
Creature — Kor Artificer Ally (1/2)
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Boar Beast (7/7)
Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.
Creature — Human Soldier (1/1)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Host Creature — Cat (1/1)
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
Creature — Human Soldier (1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Human Soldier (1/1)
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
Enchantment Creature — Nymph (1/1)
Lifelink
, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature — Human Cleric (1/1)
, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Creature — Kithkin Cleric (1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Creature — Armadillo (0/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
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