Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Sorcery
Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Return one or two target creatures to their owners' hands.
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Sorcery
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Sorcery
Gain control of target monocolored creature.
Forecast — , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
Sorcery
Draw three cards.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
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