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Cards similar to Cruel Fate (400)

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Blood Price

Blood Price

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.

4.7 /10
$0.07
Cone of Cold

Cone of Cold

Sorcery

Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.

8.3 /10
$0.12
Consuming Tide

Consuming Tide

Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

8.8 /10
$0.46
Counterintelligence

Counterintelligence

Sorcery

Return one or two target creatures to their owners' hands.

0.8 /10
$6.92
Cultural Exchange

Cultural Exchange

Sorcery

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

5.9 /10
$5.21
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.4 /10
$0.04
Exert Influence

Exert Influence

Sorcery

Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.

2.3 /10
$0.17
Explosive Revelation

Explosive Revelation

Sorcery

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

2.1 /10
$0.06
FiveFinger Discount

Five-Finger Discount

Sorcery

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

10 /10
$0.18
Govern the Guildless

Govern the Guildless

Sorcery

Gain control of target monocolored creature.
Forecast — , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)

3.3 /10
$0.26
Invoke the Winds

Invoke the Winds

Sorcery

Gain control of target artifact or creature. Untap it.

7.3 /10
$0.21
Irenicuss Vile Duplication

Irenicus's Vile Duplication

Sorcery

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

9.7 /10
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Juxtapose

Juxtapose

Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

2.7 /10
$0.27
Kefnets Last Word

Kefnet's Last Word

Sorcery

Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.

3.5 /10
$0.15
Lrien Revealed

Lórien Revealed

Sorcery

Draw three cards.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

9.2 /10
$5.67
Make Your Own Luck

Make Your Own Luck

Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

5.2 /10
$0.13
Mindculling

Mindculling

Sorcery

You draw two cards and target opponent discards two cards.

1 /10
$0.11
Pirates Prize

Pirate's Prize

Sorcery

Draw two cards. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

7.5 /10
$0.08
Portent

Portent

Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.

8.7 /10
$0.38
Pull from the Deep

Pull from the Deep

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

6 /10
$0.14
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