Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Enchantment — Aura
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.
Enchantment
Whenever an opponent casts a spell, that player mills two cards.
Enchantment
Whenever you attack with two or more creatures, draw a card.
Creature — Cat Spirit // Enchantment — Aura (1/1)
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Catlike Curiosity
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Enchantment — Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
Enchantment
Whenever you cast a spell from your graveyard, draw a card.
Enchantment — Aura
Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
Enchantment Creature — Fish (2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Enchantment
As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment
Whenever a player casts a spell, that player may pay . If the player does, they draw a card.
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
: Tap target creature without flying.
Enchantment Creature — Horse Fish (2/2)
Whenever you cast your first spell during each opponent's turn, draw a card.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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