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Cards similar to Dirty Wererat (400)

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Grotesque Hybrid

Grotesque Hybrid

Creature — Zombie (3/3)

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

1.3 /10
$0.29
Guul Draz Specter

Guul Draz Specter

Creature — Specter (2/2)

Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

5.1 /10
$0.24
Harbor Bandit

Harbor Bandit

Creature — Human Rogue (2/2)

Harbor Bandit gets +1/+1 as long as you control an Island.
: Harbor Bandit can't be blocked this turn.

1.6 /10
$0.05
Imotekh the Stormlord

Imotekh the Stormlord

Legendary Artifact Creature — Necron (3/3)

Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.

8.6 /10
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Maestros Initiate

Maestros Initiate

Creature — Human Citizen (3/1)

, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.

1.1 /10
$0.01
Monstrous WarLeech

Monstrous War-Leech

Creature — Leech Horror (0/0)

Kicker (You may pay an additional as you cast this spell.)
As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)
Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.

2.7 /10
$0.02
Mournwillow

Mournwillow

Creature — Plant Skeleton (3/2)

Haste
Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

3.2 /10
$0.09
Necromancers Familiar

Necromancer's Familiar

Creature — Bird Spirit (3/1)

Flying
Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.
, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.

1.6 /10
$0.02
Nimble Mongoose

Nimble Mongoose

Creature — Mongoose (1/1)

Shroud (This creature can't be the target of spells or abilities.)
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

2.1 /10
$0.04
Notorious Assassin

Notorious Assassin

Creature — Human Spellshaper Assassin (2/2)

, , Discard a card: Destroy target nonblack creature. It can't be regenerated.

3.3 /10
$0.54
Numai Outcast

Numai Outcast

Creature — Human Samurai (1/1)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
, Pay 5 life: Regenerate Numai Outcast.

0.9 /10
$0.13
Revenant

Revenant

Creature — Spirit (0/0)

Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

5 /10
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Rot Farm Mortipede

Rot Farm Mortipede

Creature — Insect (3/4)

Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.

2.5 /10
$0.01
Ruthless Radrat

Ruthless Radrat

Creature — Rat Mutant (2/2)

Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Menace (This creature can't be blocked except by two or more creatures.)

4.3 /10
$0.13
Setons Scout

Seton's Scout

Creature — Centaur Druid Scout Archer (2/1)

Reach (This creature can block creatures with flying.)
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

1.1 /10
$0.13
Shadowborn Demon

Shadowborn Demon

Creature — Demon (5/6)

Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.

5.7 /10
$0.36
Sheoldred  The True Scriptures

Sheoldred // The True Scriptures

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/5)

Menace
When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.

The True Scriptures

(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, destroy up to one target creature or planeswalker that player controls.
II — Each opponent discards three cards, then mills three cards.
III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

9.5 /10
~$18
Skeleton Crew

Skeleton Crew

Creature — Skeleton Pirate (3/3)

Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return Skeleton Crew from your graveyard to the battlefield tapped.

7.3 /10
$0.66
Syndicate Infiltrator

Syndicate Infiltrator

Creature — Vampire Wizard (3/3)

Flying
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.

2.6 /10
$0.01
Tergrid God of Fright  Tergrids Lantern

Tergrid, God of Fright // Tergrid's Lantern

Legendary Creature — God // Legendary Artifact (4/5)

Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.

Tergrid's Lantern

: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.
: Untap Tergrid's Lantern.

9.6 /10
$7.48
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