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Cards similar to Dueling Grounds (400)

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Firjas Retribution

Firja's Retribution

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.

8.1 /10
$0.16
Grim Feast

Grim Feast

Enchantment

At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.

4.7 /10
$3.81
Gruul War Chant

Gruul War Chant

Enchantment

Attacking creatures you control get +1/+0 and have menace.

7.2 /10
$0.18
Journey to Eternity  Atzal Cave of Eternity

Journey to Eternity // Atzal, Cave of Eternity

Legendary Enchantment — Aura // Legendary Land

Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Atzal, Cave of Eternity

(Transforms from Journey to Eternity.)
: Add one mana of any color.
, : Return target creature card from your graveyard to the battlefield.

9.3 /10
$5.27
Legions Initiative

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

8 /10
$0.65
Lorehold Excavation

Lorehold Excavation

Enchantment

At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.

5.2 /10
$0.02
Mardu Ascendancy

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

8.2 /10
$0.46
Obscura Ascendancy

Obscura Ascendancy

Enchantment

Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.
As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.

3.4 /10
$0.11
Outlaws Merriment

Outlaws' Merriment

Enchantment

At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

8.1 /10
$0.37
Pharika God of Affliction

Pharika, God of Affliction

Legendary Enchantment Creature — God (5/5)

Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.

7.3 /10
$1.23
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

6.5 /10
$0.11
Reparations

Reparations

Enchantment

Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.

3.6 /10
~$31
Rhythm of the Wild

Rhythm of the Wild

Enchantment

Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

9.9 /10
$2.04
Shadow in the Warp

Shadow in the Warp

Enchantment

The first creature spell you cast each turn costs less to cast.
Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.

9.3 /10
$9.94
Spectral Shield

Spectral Shield

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.

1.2 /10
--
Staggering Insight

Staggering Insight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

8.2 /10
$0.09
Stimulus Package

Stimulus Package

Enchantment

When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.

7.5 /10
$0.03
The Bears of Littjara

The Bears of Littjara

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 blue Shapeshifter creature token with changeling.
II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.
III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.

6.2 /10
$0.10
Titans Nest

Titans' Nest

Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Exile a card from your graveyard: Add . Spend this mana only to cast a spell that's one or more colors without in its mana cost.

6 /10
$0.12
Vault 11 Voters Dilemma

Vault 11: Voter's Dilemma

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

4.5 /10
$0.11
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