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Cards similar to Escape Routes (400)

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Charisma

Charisma

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

5.3 /10
$6.63
Charmed Sleep

Charmed Sleep

Enchantment — Aura

Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

5 /10
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Claustrophobia

Claustrophobia

Enchantment — Aura

Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

4.5 /10
$0.01
Cloudform

Cloudform

Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.

4.9 /10
$0.08
Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

9.2 /10
$4.54
Containment Membrane

Containment Membrane

Enchantment — Aura

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

2.4 /10
$0.02
Coral Reef

Coral Reef

Enchantment

Coral Reef enters the battlefield with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on Coral Reef.
, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.

1.6 /10
$0.18
Cradle of Safety

Cradle of Safety

Enchantment — Aura

Flash
Enchant creature you control
When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5 /10
$0.04
Creature Bond

Creature Bond

Enchantment — Aura

Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

1.3 /10
$0.08
Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

5.9 /10
$1.05
Deep Freeze

Deep Freeze

Enchantment — Aura

Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

5.1 /10
$0.04
Deeproot Pilgrimage

Deeproot Pilgrimage

Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

7.8 /10
$1.11
Disinformation Campaign

Disinformation Campaign

Enchantment

When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.
Whenever you surveil, return Disinformation Campaign to its owner's hand.

5.9 /10
$0.08
Disturbing Conversion

Disturbing Conversion

Enchantment — Aura

Flash
Enchant creature
When Disturbing Conversion enters the battlefield, each player mills two cards.
Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

3 /10
$0.01
Doomsday Specter

Doomsday Specter

Creature — Specter (2/3)

Flying
When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

3.4 /10
$0.69
Dovins Acuity

Dovin's Acuity

Enchantment

When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

5 /10
$0.06
Dragon Wings

Dragon Wings

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Cycling (, Discard this card: Draw a card.)
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.

3.9 /10
$0.15
Eaten by Piranhas

Eaten by Piranhas

Enchantment — Aura

Flash
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)

8.2 /10
$0.16
Encase in Ice

Encase in Ice

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant red or green creature
When Encase in Ice enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

1.4 /10
$0.04
Encrust

Encrust

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

3.8 /10
$0.04
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