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Cards similar to Exclude (400)

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Out of the Way

Out of the Way

Instant

This spell costs less to cast if it targets a green permanent.
Return target nonland permanent an opponent controls to its owner's hand.
Draw a card.

3.5 /10
$0.03
Phantasmal Form

Phantasmal Form

Instant

Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.

3 /10
$0.02
Protect the Negotiators

Protect the Negotiators

Instant

Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays for each creature you control.

7.2 /10
$0.06
Quickchange

Quickchange

Instant

Target creature becomes the color or colors of your choice until end of turn.
Draw a card.

3.2 /10
$0.14
Reasonable Doubt

Reasonable Doubt

Instant

Counter target spell unless its controller pays .
Suspect up to one target creature. (A suspected creature has menace and can't block.)

3.7 /10
$0.03
Recalibrate

Recalibrate

Instant

Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.

3.6 /10
$0.04
Refocus

Refocus

Instant

Untap target creature.
Draw a card.

7.4 /10
$0.26
Reject

Reject

Instant

Counter target creature or planeswalker spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

5.2 /10
$0.05
Repulse

Repulse

Instant

Return target creature to its owner's hand.
Draw a card.

6.7 /10
$0.11
Roilmages Trick

Roilmage's Trick

Instant

Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell.
Draw a card.

0.9 /10
$0.02
Sarumans Trickery

Saruman's Trickery

Instant

Counter target spell.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

8.3 /10
$0.17
Scatter to the Winds

Scatter to the Winds

Instant

Counter target spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.5 /10
$0.10
Shocking Grasp

Shocking Grasp

Instant

Target creature gets -2/-0 until end of turn.
Draw a card.

3.7 /10
--
Sirens Ruse

Siren's Ruse

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

8.1 /10
$0.19
Soul Read

Soul Read

Instant

Choose one —
• Counter target spell unless its controller pays .
• Draw two cards.

5.1 /10
$0.08
Spell Rupture

Spell Rupture

Instant

Counter target spell unless its controller pays , where X is the greatest power among creatures you control.

5.5 /10
$0.08
Startle

Startle

Instant

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Draw a card.

6.2 /10
$0.03
Startling Development

Startling Development

Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling (, Discard this card: Draw a card.)

4 /10
$0.05
Suit Up

Suit Up

Instant

Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.
Draw a card.

4.8 /10
$0.03
Sway of Illusion

Sway of Illusion

Instant

Any number of target creatures become the color of your choice until end of turn.
Draw a card.

4.7 /10
$0.36
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