Instant
This spell costs less to cast if it targets a green permanent.
Return target nonland permanent an opponent controls to its owner's hand.
Draw a card.
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
Instant
Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays for each creature you control.
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
Instant
Counter target spell unless its controller pays .
Suspect up to one target creature. (A suspected creature has menace and can't block.)
Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
Instant
Counter target creature or planeswalker spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell.
Draw a card.
Instant
Counter target spell.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Counter target spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Instant
Choose one —
• Counter target spell unless its controller pays .
• Draw two cards.
Instant
Counter target spell unless its controller pays , where X is the greatest power among creatures you control.
Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Draw a card.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling (, Discard this card: Draw a card.)
Instant
Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.
Draw a card.
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
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